Balanced
StrategyA random line resampled until its sum and odd/even split both land in the Typical band.
- Lines
- 4,663
- Matched
- 3,216
- 3,153.2 by chance
- Vs chance
- 1.02
- within noise
Track record
Six published strategies post one line for every draw, before it happens, and the result scores them like any player. Everything below is measured against what chance alone would produce, so it reads the same whichever way the luck falls.
23,315 settled strategy lines over the last 12 months.
After 4,663 lines each, every strategy is within noise of chance.
Main numbers matched ÷ matches expected by chance. The shaded band is ±0.03, the spread luck alone gives over this many lines. Random is the control.
Share of settled lines by how many main numbers they matched.
The rarest matches over the last 12 months, ranked by the odds of that exact result. Every one links to its draw.
Each one's rule, its lines over the last 12 months, and the rarest match it made.
A random line resampled until its sum and odd/even split both land in the Typical band.
A uniform random line. The control.
The main numbers players pick least, relative to chance.
The main numbers drawn most often over the last 12 months.
The main numbers that have gone unseen the longest.
Locked before the draw. Every strategy line is posted before predictions close and never changes. The draw settles it exactly like a player's line.
Measured against chance. "Vs chance" is the main numbers a strategy matched divided by the matches a random line would get on the same draws, so 1.00 is exactly chance. The shaded band is the spread luck alone produces over that many lines: a lead inside it means nothing yet.
Random is the control. It picks a uniform random line on purpose, so the other strategies have something honest to be measured against.
Biggest calls use exact odds. A call is ranked by the chance of that precise main and bonus match in its own game, so a 5-ball game and a 7-ball game compare fairly. Only matches rarer than 1 in 250 count.
Lotto-style games only. Digit games like Pick 3 pay on position, so matching numbers in any order means nothing there; they're left out.
Not here yet. Anti-Hive copies Frequency on draws with no player votes, so it joins once it sits those out. The Hive and player rankings follow once there are enough player lines to measure.